Dxtory is a movie capture tool only for DirextX/OpenGL application. In order to acquire data from Surface Memory directly, it operates very much at high speed. Arbitrary cropping and free scaling are supported by hardware. The codec of Dxtory can record original pixel data as it is. A quality can be pursued to a limit with video source without degradation. Moreover, since the third party VFW codec is also supported, the user can choose a favorite solution.
The bottleneck of No. 1 of the speed of capture is a write-in speed to HDD. If it is the environment of two or more HDD, this function will accelerate writing speed. Preparation is completed only by specifying two or more holders which save data, and performing speed setting, without using a special file system. If there are two or more audio input devices, two sound sources are recordable, like game sound and mic input. It is possible to edit it individually later because it is preserved respectively as an independent stream in AVI file.
The codec of Dxtory can record original pixel data as it is. You can obtain the highest quality by lossless video source.
The first bottleneck of the high-bitrates capture is a writing speed to storage. If it is environment with two or more storage, writing-speed can be improved using this function. There is no necessity of using a special file system. Make multiple selection of the folder which saves data, and preparation will be completed if speed setting is done.
Multiple Audio Sources Recording
Like game sound and a mike input, two or more audio sources can be recorded simultaneously. It is saved in an independent stream each to AVI file, it can edit individually later. (In WindowsXP, two or more audio devices are required.)
Supported VFW Codecs
Third party VFW codec is supported. The user can choose a favorite video codec.
Capture data can be accessed as video source of DirectShow interface. It can be specified as the video source of broadcasting.
Screenshot can be saved in various formats.